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These range from the simple, like causing a parked car next to the track to explode, to catastrophic chain reactions of chaos and destruction that can often change the track itself. As you drift around corners and draft behind your opponents, you'll earn the ability to trigger the all-important power plays. Where other arcade racers provide little tangible benefit for drifting other than slightly better race times, drifting is a requirement in Split/Second. The controls in Split/Second are somewhere between Burnout and the Xbox 360 exclusive Project Gotham series, with a heavy emphasis on drifting and drafting and no penalty for pinballing off walls coming out of a tight turn. The variety of different types of races and the credit based mission unlock model help to make sure you're never spending much time on race modes that don't catch your fancy, and really help mix things up. There are 4 races immediately available in each unlocked episode, and winning or placing in races rewards players with credits, which unlock additional cars and grant access to each episode's Elite race. Structured like a television show, Split/Second's singleplayer mode plays out over a 12 episode "season". This is a game to play on a nice speaker system with the sound turned up. The sound effects are impressive, as cars and explosions rumble through the speakers with some very aggressive positional audio. It's suitably epic, but there's not a lot of variation to the score and eventually it may wear out its welcome. Split/Second's music is straight out of a Jerry Bruckheimer movie, for better and worse.
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Performance is also locked at 30 frames per second, though this never caused an issue with control response.
Split second pc windows 7#
The game performed very well on my dual GTX 260 and Core i7 3.2 GHz Windows 7 system at 1920 by 1080, but slowed to an unplayable mess at very high. The visual design and UI are also very slick, though occasionally a little obtuse. Split/Second is the closest a racing game has come to approximating the look of popular car films of the last decade or so, and that goes a long way to selling the premise. Each course has a specific palette and theme without feeling monotonous, and the lighting is particularly strong. While it's occasionally clear that the the environments and vehicles have some fairly simple geometry, Black Rock has done well to heavily stylize the game through lighting and color filters. There's so much going on during races that it's often difficult to navigate the game's courses, though the designers usually do a pretty good job of marking turns and plastering visual cues around the track. From passenger jets exploding across a tarmac as you race under a wing, to detonating power plant cooling towers, to collapsing train tracks, Split/Second assaults your eyes as soon as you're off the starting line. Split/Second has the most impressive destruction and explosions yet seen in a racing game.
Split second pc drivers#
The premise is simple: as a contestant on the television show Split/Second, you'll race against other drivers on a track designed to be destroyed. As much a Kart racer as an arcade racing title, Split/Second is as predicated on screwing over other competitors as finding a perfect driving line.